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About Myself

Since the beginning of my journey, I’ve focused on channeling my abilities and creativity into meaningful and powerful results. I take pride in the work I do, as well as the strong relationships I’ve built with my friends and colleagues. I firmly believe in working hard, working together, and having fun along the way. If you’re interested in learning more about me or my work, simply reach out.

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Below you will find my current and past projects.

Madden NFL 20

Systems & Integrations Quality Analyst

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.

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As a Integrations Quality Analyst, I was responsible for verifying functional workflows of multiple departments as well as verifying the currently existing Madden code interacts well with the Frostbite Engine upgrades.

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Hands On

Lead Developer

As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.

Error: Human Not Found

 Technical Game Designer

As a Technical Game Designer I was responsible for implementing character art assets into the game and having the characters shift their visual emotional states based on the in-game dialogue.

Kitten's Brew

Technical Game Designer

As a Technical Game Designer I was responsible for working with the Lead Designer to create appropriate system documentation for the core features of the title. I would then have to work with the Lead Developer in order to create and implement these systems into the game.

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Madden NFL 19

Systems & Integrations Quality Analyst

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.

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Lore Keeper 3

Lead Developer

As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.

Bacon: Two Cops and a Burger Shop

Technical Game Designer

As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I would work with the Lead Designer and Lead Developer daily to ensure that the tasks I was assigned were completely in a reasonable time frame. 

Whelp

Lead Technical Game Designer

As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I created and reviewed documentation involving the development side of the title and worked with designers, developers, and audio engineers daily to verify everyone was working on their assigned tasks.

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CV

Professional Experience

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Systems & Integrations

Quality Analyst -

Contractor

Electronic Arts
June 2018 - June 2019

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box techniques. I worked with Technical Directors and Programmers to identify, isolate, regress and communicate bugs effectively and effciently.

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Studio Manager

CelleC Games
June 2017 - March 2018

As a Studio Manager I was responsible for maintaining a clean and efficient studio. I kept an accurate track of intern's hours for each week and provided a weekly report of those who met and failed our weekly requirements.

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Technical Game Designer

Black Banshee Studios
June 2017 - March 2018

As a Technical Game Designer I was responsible for creating and maintaining game design documents with a focus on the technical side. I worked with designers and developers to ensure that a clear vision was maintained and executed upon. I was also creating, implementing, and testing in-game features.

William Lopez

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